Actors
Characters, vehicles, turrets and dynamic objects will no longer exist.
Now, all these interactive things are called actors. Names used by other programs include: events, objects, entities, actors. I chose actor because they are definitely not events, they are living things (objects are not), and entities might be valid, but don't seem to express what I'd like it to.
Actors basically take on what characters, vehicles, turrets and dynamic objects could do.
Sprites is the replacement for Character Sprites. Vehicle and turret resources now use what used to be the character sprite editor. Sprites editor now supports polygon collision.
Main features:
Actor Templates
Now that most things are generalized, it is incredibly easy to add new features to 001 that pertain to these actors. The first big thing is this new concept, actor templates.
They're main purpose is to make things even more generalized. A new project will initially have four general-purpose actor templates: Character, Vehicle, Turret, Dynamic Object.
When placing an actor, a quick pop-up comes up where you pick what template to create the actor from. The obvious benefit is being able to define what a default character or whatever will be.
You could create a Slime actor template, have it come with the slime body sprite already picked, and have the appropriate health and rewards for killing it. You could even setup what happens when it gets hurt, such as playing a sound effect or something interesting. more
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